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NANOGEAR

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Nanogear is a fast-paced vehicular combat game set in an advanced, futuristic world where pilots control microscopic drones in normally unseen environments as part of a popular spectator sport​

The game was made in Unity with a team of five designers over a period of eight months, with assets from six animators and nine artists

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I was the lead producer on the project, leading the design team. Responsibilities included:

  • Communicating with the art and animation teams 

  • Leading stand up meetings

  • Creating task lists and tracking progress

  • Writing rules for paper prototype

  • Researching source control and acting as build manager

  • Troubleshooting issues, testing and fixing bugs 

  • Scripting elements related to UI and audio. 

BLUEBEARD'S BRIDE

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Created in Unity using a set of premade level design scripts and tools, I was the sole designer on this project. Based on the fable of Bluebeard, this game casts you as his latest bride exploring his home and helping out the ghosts of his previously murdered wives.

The level layout was inspired by game like Resident Evil, where you are constantly looping back to parts of the map with newly unlocked or hidden routes. 

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Bluebeard's Bride features a variety of quests involved with exploring the environment, light puzzle solving, stealth and light combat. Game has fully realized story complete with several character and dialog.

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